AI Insights · Timothy · April 2023
Top 5 Puzzle Games on Android in South America - Q1 2023
Discover the performance of the top 5 puzzle games on Android in South America during Q1 2023, featuring trends in downloads, revenue, and active users.
In the first quarter of 2023, the top 5 puzzle games on the Android platform in South America showcased notable trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance:
Block Blast! from Hungry Studio saw impressive growth in weekly downloads. Starting with just 152 downloads in the last week of December 2022, the game reached a peak of approximately 610K in the week of February 20. Weekly active users also surged, growing from 598 at the end of December to around 1.54M by the end of March. Despite these gains, the game did not generate any revenue during this period.
Save the Doge by WONDER GROUP had a strong start with 263K downloads in the last week of December, peaking at about 458K in early February. However, downloads declined to 187K by the end of March. The number of active users followed a similar trend, starting at 846K and dropping to 500K by the end of the quarter. Revenue remained minimal, peaking at $4 in the week of March 20.
Thief Puzzle: to pass a level from TapNation experienced fairly stable weekly downloads, beginning with 252K in the last week of December and maintaining figures around 230K for most of the quarter. The game’s active users also showed consistency, with a slight decline from 707K at the end of December to 678K by the end of March. Weekly revenue was modest, peaking at $29 in late February.
Words of Wonders: Crossword by Fugo Games maintained steady performance in downloads and active users. Weekly downloads fluctuated between 189K and 253K, while active users remained around 1.3M throughout the quarter. The game generated consistent weekly revenue, ranging from $2.3K to $3.3K, peaking in mid-March.
Tic Tac Toe Glow: 2 Player XO from CDT Puzzle Studio showed a steady download rate, starting at 329K in the last week of December and stabilizing around 210K by the end of March. Active users saw a gradual increase from approximately 1.25M to 1.46M over the quarter. The game did not generate any revenue during this period.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.